9f2d7f2b5e But it isnt. There are two big differences: zSpheres and Autodesk integration. No more perpetual licences, no more upgrade packages, and they are slowly forcing maintenance subscription members onto rental agreements by hiking up MS prices to unpalatable levels. That means no time is spent learning the software just learning to sculpt! And those sculpting skills will transfer over to any other sculpting tasks so learning zBrush later will be MUCH easier. Sculpting is its own art form. I mean, technically you could start with a sphere in Mudbox, deform it to look like your new base shape, and retopologize with Mudboxs retopo tools, and accomplish much of the same functionality as zBrush. There was a promise that Mudbox is not EOL and that it will have future development now that the integration into Maya has ended, but after a meeting last Friday, its definitely EOL :-(( Question is, how do we all get our subscription payments back for the last two years?& Reply James Taylor says: November 1, 2016 at 12:07 pm Yes, Im hoping they integrate more sculpting features into Maya before they sunset Mudbox.
UsingzBrush, you start from scratch. The Send To feature makes transferring assets from one program to the other a snap. Very sad times, and their excuse is that everyone else is doing it, but it doesnt make it right, I think Mudbox still has huge potential, it could take a few leaves out of Substance designers book as far as object painting goes, and material editor interface. The takeaway: Since Maya/Max are the industry standards, youll need to learn one or the other to work professionally. zBrushs user interface is non-intuitive and non-traditional. It is basically the same as Maya/Max, just with sculpting tools bolted on. Sincerely yours Reply James Taylor says: April 26, 2016 at 12:09 pm Wow, 3DCoat has come a long way! Very cool.
Nivenwal replied
467 weeks ago